There's something timelessly scary about cornfields. Their impenetrable depth and intimidating height can quickly disorient anyone who stumbles into one, leaving them desperate to find an exit path, and turning a simple field of grain into the setting of a horror story. Villainous Games leans into this universal truth as the centerpiece of its folk horror game, Harvest Hunt. Pitted against a ceaseless monster hellbent on corrupting and consuming a village, it's the game's interlocking systems that make it worthwhile, even when the creature leaves something to be desired.
In Harvest Hunt, you're tasked with amassing enough ambrosia over five-night-long runs to secure your village's immediate future. The deeper you get into a harvest season, the higher the requirements and tougher the tasks may become. The game leans into some light deck-building elements like so many similarly designed games have as of late, but these cards are varied enough--no matter if they're beneficial or detrimental--that they remain interesting after several hours of play.
Played in first-person and presented with stylized visuals that borrow Rare's no-straight-lines approach paired with a rustic but comic-booky layer on top of it all, the mood is strong. A foreboding night sky hangs over the randomly generated farmlands, combining with the plethora of cornstalks, creaky footbridges, and uninviting ponds to form an initially intriguing whole. It's a world that makes you feel unwelcome and disoriented, adding a compelling creepiness to a game with a relatively simple gameplay loop.
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