mercredi 22 mai 2024

Hades 2 Review - Witching Hours

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Just like the first game, Hades 2 has launched first in early access, allowing developer Supergiant Games to delicately tweak and balance gameplay, as well as add new content before its full launch. Hades 2, however, feels like a complete product right now. With satisfying combat that has far more depth than its predecessor ever managed, it raises the question: what’s left to refine? It's significantly larger than the first game too, with more areas to explore, different routes to take, and a much bigger story to tell. If it wasn't for its (currently) missing ending and a few placeholders here or there, Hades 2 could already emphatically be declared as a brilliant successor to one of the greatest rougelites out there. Hades 2 improves upon its predecessor in every way, making it a masterfully crafted sequel.

Instead of playing as Zagreus again, you play as his sister Melinoe, who was born after the events of the first game. Her family has been lost to the underworld, after the titan Chronos usurps the throne and takes over Hades' domain. Melinoe, saved from the unknown fate of her family, has been raised to realize one simple goal: Death to Chronos. With the help of her mentor, fellow titan Hecate, and a cast of new and returning gods, shades, and all those in between, Hades 2 sets out strongly from the get go with a story that is gripping to watch unfold between runs.

For all of its improvements, Hades 2 doesn't initially look or feel that different. Melinoe moves with the same speed and grace as her brother, albeit with some slight changes. Unlike Zagreus, Melinoe is far less dash happy, with a longer cooldown between each of her evasive bursts of speed that's initially awkward to get used to. This is offset by a greater emphasis on maintaining speed through sprinting, which you engage by holding down the dash button right after executing it. This sprint provides the same degree of damage-avoidance, but feeds into additional offensive options too. And some enemies are designed specifically to punish a reliance on just dashing to encourage a shift in mindset. This sprint can also be upgraded with boons in a similar fashion to your standard attacks, letting your sprint shock foes with Zeus' lighting, or knock back entire groups of them with the powerful waves of Poseidon. This tangible change is a taste of how Hades 2 approaches evolving a strong, established formula by making small, sometimes experimentative, changes that have a profound effect on the way you approach gameplay.

Continue Reading at GameSpot

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