Every time I return to Outriders, I'm reminded of how intense and fast-paced its core gameplay is. You play a superpowered killing machine who can create small-scale earthquakes, set enemies on fire, or teleport behind troops hiding in cover and tear them apart with your mind. Worldslayer, the game's first major story expansion, mostly just offers more opportunities to use ridiculous powers and guns to blast more enemies. Though it adds more story, the really meaningful changes are of a smaller scale, adding more loot to chase and endgame content that improves the game overall. It's not the most thrilling of expansions, but it does leave Outriders in a better place, with more to do and more reasons to tectonically shift enemies into oblivion over the long term.
Those endgame improvements were some that Outriders needed. Where the game stumbled to some degree at its release was with extensive loot mechanics in what is otherwise an RPG shooter. Outriders encourages you to replay the game on tougher difficulties with a long tail of chasing down top-tier weapons and armor. But once the story is done, it's tough to stay interested. Though deep adjustable difficulty tiers meant you could challenge yourself and reap better rewards, the most lucrative place to play was in its repeatable endgame activity, Expeditions, which quickly started to feel a bit thin.
Developer People Can Fly has been making adjustments to the game since its launch in order to give fans more to do once the story is over, with those improvements culminating in Worldslayer. The expansion not only brings a few hours of additional story, it also adds significantly to the endgame, with new difficulty tiers, new skill trees to enhance your character, and new gear to earn. In other words, Worldslayer addresses Outriders' initial shortcomings with a bunch of new things to hunt down.
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