What happens when you take a bunch of teenagers, strand them alone in the middle of the woods, and leave them with naught but a foreboding warning that's just begging to be ignored? "Nothing good," is the answer, but that's exactly why we're here. This is the devilishly appealing setup for The Quarry, Supermassive Games' spiritual successor to Until Dawn. After dabbling in shorter stories with The Dark Pictures Anthology series, The Quarry sees the studio return to its roots with a new 10-hour horror game that sticks closely to the well-received formula that made Until Dawn such a rousing success.
After a mysterious and unsettling prologue, The Quarry's first act begins on the last day of summer camp. With all of the kids sent home, only the counselors and the camp's owner remain. He's anxious for everyone to leave as quickly as possible, which immediately throws up a few red flags, but when their minivan fails to start, the counselors are forced to spend another night together. Being teenagers, they come up with the grand idea to throw one last party before heading home in the morning. No harm, no foul, right? Obviously, things don't quite go to plan--and not just because booze is hard to come by--so you'll spend the evening switching between control of all nine counselors as they attempt to survive the night against numerous unforeseen threats.
Delving into any more detail would infringe on spoiler territory, and part of The Quarry's charm comes from uncovering its enticing mysteries. There are some fairly obvious hints early on that should give you a good idea of what you'll be up against, but things aren't always as they seem, and the revelations keep unfolding right up until its final moments.
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