Doom Eternal: The Ancient Gods Part 1 feels like a thrilling action movie occasionally interrupted by a game of I Spy. You want to keep watching John Wick’s balletic slaughter but your impertinent host won’t unpause the Blu-ray until you spot the ficus in the background.
It’s also tough as nails. If you haven't played Doom Eternal since it launched back in March, the first moments of its new DLC, The Ancient Gods Part 1, will feel like a kick in the teeth--n a good way, mostly. Once you get back in the demon-slaying swing of things, it's exciting to have more high-level Doom Eternal to play, unconstrained by the need to reintroduce you to the basics. But, still: Be ready.
The Ancient Gods Part 1 picks up right where Eternal left off. After an opening "previously on" text screen and a cutscene that will remind you that Doom Eternal focused way too much on story and Proper Noun-riddled lore, the DLC tosses you back into the action. Your entire roster of weapons--save the Crucible, that overpowered glowing red sword Doom Guy scored toward the end of the vanilla game--is unlocked right from the start. The Ancient Gods also throws the big bads of Eternal's late-game roster at you right out of the gate. I had my first fight with a Marauder less than an hour in.
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